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An Experimental Anthropic Model Named Honeycomb Briefly Appeared in Cursor — So I Asked It to Build Pac-Man

An Experimental Anthropic Model Named Honeycomb Briefly Appeared in Cursor — So I Asked It to Build Pac-Man

An experimental Anthropic model named honeycomb briefly appeared inside Cursor, and it did not seem to stay there for long.

Whether it was a quiet test, a limited rollout, or something that may have been released too early by mistake, I decided to try it while I had the chance.

My prompt was simple:

**“Create a Pac-Man game clone using a single HTML file.”**

That was it.

No long setup. No detailed instructions. No step-by-step corrections. Just one prompt.

The result was the best one-shot Pac-Man-style clone I have gotten from any model I have tested so far. Clearly the best.

It handled the core arcade feel better than my previous tests: maze movement, dots, scoring, enemy movement, and a playable loop that actually felt close to the original idea.

I have tested other models with similar game prompts before, and this one produced the strongest result right out of the gate.

The model appeared briefly, then vanished. But in that short window, it delivered the best one-shot Pac-Man clone I have seen from any AI model so far.


Comments

Rich
Jul 9, 2026, 05:58 PM

WOW! Its idnetical to Pacman

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